Build your deck
Find the cards that belong together. Make every choice count.

A dark fantasy trading card game
Build your deck. Choose your lineage. Enter a world ruled from the shadows.
Coming to
Windows / iOS / AndroidLinux & Mac versions coming soon
Your hand. Your reckoning.
Enter the Crimson Conclave. Assemble your deck and face your opponent across a battlefield where day gives way to night.

Find the cards that belong together. Make every choice count.
Six bloodlines. Six ways to leave your mark on the Conclave.
Read the battlefield as the cycle turns. Choose your moment.
The engine
Every card asks what you are willing to spend. Every turn asks what you can afford to lose.
Vitae
Seal cards into the Pit of Blood to build your Vitae pool. The card you surrender may pay for the move that changes everything.
Master-Blood
Some prices must be paid with your Master’s own Vitae. Spend the blood that keeps you alive, and take on the Corruption and Wrath that come with it.
Corruption
Your actions lead you down a path of honor or corruption. Most Masters lose at ten. The Scholars follow a different path to Ascension.
Wrath
Some costs gain Wrath; others spend it. Every five accumulated become one Corruption. A small excess can become a lasting consequence.
Hunt while darkness holds. Shelter the night-bound when dawn breaks. Build a deck that can survive both.
Blood remembers
Power wears many faces. Discover the houses that rule from the shadows.

Nobles
The Gilded SerpentsExplore lineage ↗Kael was the knight the others trusted to lead them. The Conclave offered him a seat, and he accepted. His companions became the price of admission.
The Gilded Serpents rule through relics, influence and debts. Their gifts bind as tightly as chains; their power lives in what others agree to owe.
Meet their Master
Scholars
The Ink-Stained CovenantExplore lineage ↗Gareth, the chaplain and scribe, entered willingly. He asked questions, and the Conclave answered. The knowledge was real. That was the temptation.
The Ink-Stained Covenant pursues forbidden learning through doctrine, alchemy and living texts. Every revelation brings them closer to understanding, and further from restraint.
Meet their Master
Warriors
The Iron BrotherhoodExplore lineage ↗Orion lost a duel to a man who had fought for four hundred years. When he learned the truth, he asked for the same gift. The search for a worthy opponent began with his own defeat.
The Iron Brotherhood carries centuries of discipline into every conflict. Oaths, formations and the pursuit of martial perfection shape their place in the Conclave.
Meet their Master
Beast-blood
The Feral HuntExplore lineage ↗Theron never reached the Conclave. The forest took the outrider on the road. Of the six founders, he alone did not choose his fate.
The Feral Hunt answers to strength and instinct. The wilderness is their domain, and leadership must be earned again with every challenge.
Meet their Master
Plague-bearers
The Crimson PestilenceExplore lineage ↗Elias, the field-surgeon, was dying from a hidden wound. He accepted a cure knowing what it would cost those who followed. Then he recorded what happened.
The Crimson Pestilence keeps disease and cure in the same hands. Behind the healer’s mask lies an exacting record of who will suffer, who will survive, and who will be indebted.
Meet their Master
Shadows
The Silent CoinExplore lineage ↗Liam handled the band’s money. By the time he led them to the Conclave, he had been on its payroll for two years. The betrayal was already complete.
The Silent Coin moves through commerce, secrets and carefully arranged misfortune. Their most effective work is finished before anyone knows there was a bargain.
Meet their MasterTreasures of the Conclave
Meet the Masters. Discover the cards that bring their world to life.
01 / 08 Master · Kaelite
Toll 2. ◇2 (Master-Blood), once per turn: Draw a card, then target opponent empties 2 Vitae from their pool.
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
02 / 08 Master · Garethean
This Master is not liquidated at Corruption 10. You WIN the game when its Corruption reaches 15 (Ascension through Damnation). Whenever your Master gains Corruption, Foresee 1. ◇1 (Master-Blood), once per turn: Foresee 2, then draw a card.
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
03 / 08 Master · Orionite
Command: at the beginning of combat on your turn, Entities you control get +1/+0 until end of turn. ◇2 (Master-Blood): gain control of target Entity until end of turn; replenish it and it gains Bloodlust and Overrun (Dominate).
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
04 / 08 Master · Theronite
Alpha: your other Entities get +1/+0. (The Master leads the pack; no beast out-ranks it.) ◇2 (Master-Blood): Devour — sacrifice an Entity you control; target Entity you control gets +2/+2 permanently.
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
05 / 08 Master · Elian
Contagion: whenever an Entity you control deals combat damage to a player, that player's Master gains 1 Corruption. ◇2 (Master-Blood), once per turn: target opponent's Master gains 1 Corruption and you Foresee 1 (Plague).
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
06 / 08 Master · Liamite
Elusive. Sleeper: Entities you control with Elusive can't be blocked. ◇2 (Master-Blood): deal 3 damage to target Entity; if it's drained, instead destroy it (Assassinate).
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
07 / 08 Entity · Garethean
Bulwark. Once each turn, when your Master gains Corruption, draw a card.
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
08 / 08 Ritual · Garethean
Bind to your Master. Whenever your Master gains Corruption, gain 2 Vitae.
Click a side card to select it. Move over the center card to catch the light, or tap it to inspect.
Satin Ichor English card previews · Artwork and card design in development.

The story
A band of Templars witnessed a gathering that was never meant to be seen.
Beneath the wars and coronations of medieval Europe, six vampire clans divide the world. At the Crimson Conclave, the knights discover that the shadows have names—and that their own order is already entangled in the bargain.
They came looking for the truth. Someone had already paid for their journey.
Uncover the conspiracy
Their order’s founding oaths bear the influence of Warrior agents. Even the words that bound them to their cause were shaped by an immortal hand.
The sacred object they carried into battle was a Noble gift. What they trusted as protection is another thread leading back to the Conclave.
Their Grand Master’s death was a Shadow assassination, arranged to send them searching. The investigation itself serves a plan they cannot yet see.
The next chapter
No Dawn is being built in Unity for desktop and mobile. The browser game has retired.
Release dates and store links will be announced when ready.

Be there when night falls
Leave your email and we’ll let you know when No Dawn launches. No game account required.
Join the community ↗Before the first night
We haven’t announced a release date yet. Confirm your email to receive the launch announcement.
Windows, Apple iOS and Android are the planned launch platforms. Linux and Mac versions are coming soon. We’ll share dates and download links when they’re ready.
No. The browser version has retired. The new No Dawn client is being made in Unity.
This list is for launch announcements. Signing up does not create a game account, reserve a username or grant beta access.
Yes. Every launch email includes an unsubscribe link. You can also contact vigil@nodawntcg.com.